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It’s not often that you come across a game that changes your perception of the real world or makes you take a step back and ask yourself, what is my true purpose in life?
One Hour One Life, is a game which challenges the fundamentals of the survival genre, offering something that is both unique, rewarding and seamlessly cooperative.
Advancing The Generations – Create Your Story
Every minute is a year, every hour is the end of your life. How you choose to spend your time during One Hour One Life, impacts the world and future generations around you.
There are no tutorials or hand-holding in this game. You are ‘born’ into a world by another ‘adult’ player, whose job is to either help raise you or leave you to die.
You are completely defenseless as a child and depend on the parent players of the world to look after you.
In this sense, you create your own story this way. As everyone contributes to advance (or sabotage) civilization.
In a well functioning server, everyone will have there jobs in order to further this endeavor. For example, you may be a blacksmith, lumberjack, law enforcement or you could create your own camp of bandits and cause terror to other players.
You create the society that you’d like to pass on, leaving a legacy for the next set of players to come through.
Dynamic Moments & Crafting Components – Gameplay
Every time you start a new hour long game, you are dropped into a different scenario each time. Some of which will create varying levels of civilization development and advancement.
Take this user by the name of “MURDOCK” for example who stated:
“AWESOME. Was in a settlement with about ten people. Went searching for carrot seeds. Found another settlement of about four people. Told them to go back to my camp and kill all the people with there bow. They told me they’ve been stealing from us and killed me.”
These dynamic moments, are what separate great games from good games. Adding to a level of replayability, that reminded me of the Battle Royale style sub-genre, with the likes of PUBG & Fortnite; where encounters are always unexpected and exhilarating.
Crafting make up an essential part of the game and are fundamental for survival. There are over 10,000 crafting components, all of which are constantly being added too by the creator on a daily basis.
Although there is quite a learning curve in order to master crafting, it is rewarding when you discover a solution to a challenging problem in your play through; passing the new-found knowledge on to other players.
Gameplay is fresh and rejuvenating, dividing itself from the pack of an over-saturated survival genre. A welcomed sight for once… (breathes sigh of relief).
Draw My Life – Graphics And Sound
You know those YouTube draw my life video’s? well the art direction in One Hour One Life takes that and runs with it.
The end result? incredibly appealing.
Aesthetically it has the charm to throw me back to my childhood doodling days. Internally it provides me with a weird sense of thought processing, where I view my life in a one-hour sitting. I think about the things that could’ve been, if I acted differently to produce a different outcome.
It made me see life from a philosophical level, not many games have had that impact on me before and I thought that was pretty cool.
The sound is basic but fits well with the graphical design and makes sense. You’ll understand what I mean if you start playing the game.
Open-Sourced & Affordable
Jason Rohrer, is a passionate and dedicated game developer, whom crafted One Hour One Life.
I believe he created an experience that not only represents what gaming should be like in 2018 but also what other developers should aspire to be.
Therefore, for me this game is a 10/10.
I always like to support products and services that offer a ton of value and for $20 you can’t get any better than this.
If you have any questions, please leave a comment below!
Take care and have a great day:)